I brought my new outflanking list but to get down to 1850 dropped one strike squad. gave me 40 points to play with so put extra man in other strike squad and gave them dozer blade then spread some MC around Paladins.
I ended up with 25 models.
Ork player had
30 Shoota Boys with Nob w/ P Claw and 3 rokkits
30 Shoota Boys with Nob w/ P Claw and 3 rokkits
30 Shoota Boys with Nob w/ P Claw and 3 rokkits
30 Shoota Boys with Nob w/ P Claw and 3 rokkits
28 Grots 2 Runtherders
12 Lootas
12 Lootas
12 Lootas
Big Mek Custom Force Field
Big Mek Custom Force Field
188 Models against my 25.
Played Beakycon mission and ended up with 4 Seize Ground Objectives and Spearhead.
Table had one big ruin in each table quarter and one in center with couple craters and small ruins scattered around.
Objectives ended up with two on far side from me near table edges right next to buildings in the two table quarters on that side. Other two ended up kind centered in middle of table.
I won roll and made him go first.
He chose one of the zones with objective next to a Building. He put two loota squads in that building one on bottom level and other one taking up top two. Put other Lootas in small ruin next to that building. Put all Boy squads around that building with a Grot screen in front of them.
I rolled Grand Strategy and got 3 units. Gave Combat Dread, Strike Squad, and Terminators Scout and outflanked them. Chose to deepstrike the Paladins with the two characters. Psyfleman Dread I started on table near short table edge so was out of loota range.
Turn 1
Orks
Two loota squads moved toward me one on top levels stayed still. Boys and Grots moved toward me and ran.
GK
Shot my Dread at the Grots and killed one after he rolled 3 6s for cover saves.
Turn 2
Orks
Moved Boys and Grots toward me again. Lootas had 4 in Range in both squads that had moved forward and 3 rokkits in range from front boys squad. All he manged to do out of all that was Stun the Dread.
GK
Terminators and strike squad came in. Terminators rolled 1 for outflank so came in on my side while stike squad got a 5 but put them on my side as well since would not have lasted on other side. Moved both 6 in. on but would be out of loota range. Failed Fortitude on Dread with an 11. Terminators were just out of range to shoot front boys. Razorback shot Lascannon and killed a Grot.
Turn 3
Orks
2 Boys squads kept coming toward me and popped servo skull as other two and gretchin moved toward center of table. 1 Loota squad moved forward and got rid of the other servo skull and ran to occupy a crater. Other squad shot and blew arm off of Dread and shook it. Other boys shot Terminators and killed a Halberd.
GK
Paladins showed up but dread did not. With no servo skulls left could not be as aggressive but dropped them over by his two boys squads and the lootas in crater. Terminators inched up like 2 inches and shot front boys killing 11 between Dread and Lascannon killed 2 more. Paladins scattered so three were in ruin but passed terrain checks. They then killed 6 of the lootas in crater but they passed check and stayed.
Turn 4
Orks
2 Boys squads and Gretchin moved toward Paladins. Other 2 Boys squads moved toward Terminators. Weakened boys squad shot termies and did nothing. 2 Boys squads, Grots, 6 man lootas and one full loota squad shot Paladins and thanks to feel no pain only took 2 wounds.Last boy squad shot Rokkits at Dread but did nothing. Failed to charge Paladins thanks to Sanctuary.
GK
Combat Dread finally came in rolled a 4 and came in right behind the lootas in big building. He shot and killed 3 with Assault cannon. Paladins moved up and Orks had bunched together to get between terrain to try and assault and when they failed were in tight mob. Between Holocaust, Incinerator, Warp Rift and the Squad shooting killed all 30 Orks. Terminators Killed another 9 Boys in the weakened squad and Dread popped two. Las Cannon killed one loota. Boy squad broke and ran.
Turn 5
Orks
Boys squad ran off table. 2 remaining boys squads moved toward objectives as did the Grots. One Loota squad blew up Razorback and other two targeted Dreads doing nothing. Boys shot at Paladins finishing one off. At this point opponent Called game as next turn Termies were gonna be in assault with One boy squad Paladins were set up to combo Charge Grots and small Loota squad and Combat dread was gonna reach the loota squad he had shot. which would have left him one Loota squad and One boy squad againt my Army which had so far only suffered 3 Casualties.
Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts
Friday, February 3, 2012
Tuesday, January 24, 2012
Working on new Grey Knight list.
Am bored with my current Grey Knight list which I have posted on previous posts. Took a 17 model list to an 1850 pt tournament last weekend. It hit really hard but just ran into two Nid armies and a DE army just did not have the numbers to deal with it. Had about a 7 to 1 kill ratio in the games but just was not enough units to rfeact to everything.
Play this list against a friend the other night
Librarian - Warding Stave, Might of Titan, Quciksilver, Sanctuary, Shrouding, Summoning, Warp Rift
Xenos Inquisitor - Rad and Psykotroke grenades, Psyker, Force Weapon, Power Armour, Hammerhand
Techpriest - Warding stave, Rad and Psykotroke Grenades
Henchman - 11 Death Cult assasins, 1 Mystic, Razorback, Twin-linked Las, Searchlight
10 man Terminator squad - Banner Psycannon, 2 Hammers, 3 Swords, 4 Halberds, Psybolt
6 man Strike squad - Psycannon, 4 swords, Razorback, Twin-linked Las, Searchlight
Land Raider Crusader, Multi-melta, searchlight
2x Dreadnought -Psybolt double Autocannon.
Did not play nearly as well as I would have liked. In both games I played could not kill his Stormravens. And he got to pick his charges which against another Grey Knight player usually proves to decide the game.
Last night tried a list that played well but was against a Nid army so need to try it against some other lists.
here it is
Grand Master - MC Warding stave, Rad and Psykotroke grenades, Incinerator
Librarian - Warding Staves, Might of Titan, Quicksilver, Sanctuary, Shrouding, Warp Rift, 2 Servo Skulls
6 Paladins- Apothecary, Banner Psycannon, Hammer, MC Sword, Force Halberd, Sword
8 Terminators - Banner Psycannon, 2 Hammers, 3 Halberds, 2 Swords
2x 5 Man Strike squad - Psycannon, 4 swords, Razorback, twin-linked las, searchlight
Dreadnought - double autocannon, Psybolt ammo, Searchlight
Dreadnought - Assault Cannon, Doomfist, Heavy Flamer, Psyflame ammo, Psybolt Ammo.
I outflanked the Combat Dread and the Termies and deep struck the Paladins with both Characters. Worked very well but need some more testing before am really sure about it.
Play this list against a friend the other night
Librarian - Warding Stave, Might of Titan, Quciksilver, Sanctuary, Shrouding, Summoning, Warp Rift
Xenos Inquisitor - Rad and Psykotroke grenades, Psyker, Force Weapon, Power Armour, Hammerhand
Techpriest - Warding stave, Rad and Psykotroke Grenades
Henchman - 11 Death Cult assasins, 1 Mystic, Razorback, Twin-linked Las, Searchlight
10 man Terminator squad - Banner Psycannon, 2 Hammers, 3 Swords, 4 Halberds, Psybolt
6 man Strike squad - Psycannon, 4 swords, Razorback, Twin-linked Las, Searchlight
Land Raider Crusader, Multi-melta, searchlight
2x Dreadnought -Psybolt double Autocannon.
Did not play nearly as well as I would have liked. In both games I played could not kill his Stormravens. And he got to pick his charges which against another Grey Knight player usually proves to decide the game.
Last night tried a list that played well but was against a Nid army so need to try it against some other lists.
here it is
Grand Master - MC Warding stave, Rad and Psykotroke grenades, Incinerator
Librarian - Warding Staves, Might of Titan, Quicksilver, Sanctuary, Shrouding, Warp Rift, 2 Servo Skulls
6 Paladins- Apothecary, Banner Psycannon, Hammer, MC Sword, Force Halberd, Sword
8 Terminators - Banner Psycannon, 2 Hammers, 3 Halberds, 2 Swords
2x 5 Man Strike squad - Psycannon, 4 swords, Razorback, twin-linked las, searchlight
Dreadnought - double autocannon, Psybolt ammo, Searchlight
Dreadnought - Assault Cannon, Doomfist, Heavy Flamer, Psyflame ammo, Psybolt Ammo.
I outflanked the Combat Dread and the Termies and deep struck the Paladins with both Characters. Worked very well but need some more testing before am really sure about it.
Wednesday, November 9, 2011
Sons of Magnus vs Tyranids
Played 2k vs Nids at my house against a good friend. Beakycon mission again. Came down to him destroying a Razorback on bottom of turn 7 to win. I was up on kill points and we both held our capture and control and one seize ground apiece. I contested the last seize ground he got last turn so assaulted the Razorback with Tyranid Prime and 3 Hormogaunts. Prime whiffed then 3 Gaunts got 2 6's to glanced thanks to adrenal glands. Was already immobolized he proceeded to roll double 6's to glance it to death thus winning the seize ground 2 to 1 we went to victory points and he had me by 315 pts
Sons of Magnus current 2k list
Here is what I currently run for my Sons of Magnus
HQ
Brother Captain- Incinerator, Warding Stave, Psykotroke Grenades
Librarian- Warding Stave, Warp Rift, Summoning, Shrouding, Sanctuary, Quick Silver
ELITE
Vindicare Assasin
TROOP
5 man Strike squad 4 swords and psycannon,
Razorback with Twin Las and Warp Stabalization
5 man Terminator Unit 2 Halberds, Sword, Hammer, Banner with Psycannon, Psybolt Ammo
6 Man Terminator Unit 2 Swords, 2 Hammers, Halberd, Banner with psycannon, Psybolt Ammo
HEAVY SUPPORT
Dread- 2 twin linked Autocannons, Psybolt Ammo
Land Raider- Warp Stabilization, Psybolt Ammo
Land Raider Crusader- Multi Melta
Have been having some trouble with failing way above average on Terminator Saves am considering changing list by either dropping 5 man terminator squad and putting in another 5 man strike squad with no Razorback and upgrading 6 man Termie squad to Paladins withs Apothecary but would have to drop Warp Stabalization on Raider and the Stave from Brother Captain who I upgraded to Grand Master so Paladins could be scoring also gave Librarian Might of Titan
Other Possibility is Drop the Crusader and make 6 man Termies up to 8 with 3 Sword, 2 Hammer, 2 Halberds, Banner with Psycannon. Added Second Dread same as first and Gave Librarian Might of Titan and Dark Excommunication.
Not sure I like either one better than current list don't like giving up second Raider and like having the second Termie squad. Does well with average dice so may just stick with list and hope dice come around.
HQ
Brother Captain- Incinerator, Warding Stave, Psykotroke Grenades
Librarian- Warding Stave, Warp Rift, Summoning, Shrouding, Sanctuary, Quick Silver
ELITE
Vindicare Assasin
TROOP
5 man Strike squad 4 swords and psycannon,
Razorback with Twin Las and Warp Stabalization
5 man Terminator Unit 2 Halberds, Sword, Hammer, Banner with Psycannon, Psybolt Ammo
6 Man Terminator Unit 2 Swords, 2 Hammers, Halberd, Banner with psycannon, Psybolt Ammo
HEAVY SUPPORT
Dread- 2 twin linked Autocannons, Psybolt Ammo
Land Raider- Warp Stabilization, Psybolt Ammo
Land Raider Crusader- Multi Melta
Have been having some trouble with failing way above average on Terminator Saves am considering changing list by either dropping 5 man terminator squad and putting in another 5 man strike squad with no Razorback and upgrading 6 man Termie squad to Paladins withs Apothecary but would have to drop Warp Stabalization on Raider and the Stave from Brother Captain who I upgraded to Grand Master so Paladins could be scoring also gave Librarian Might of Titan
Other Possibility is Drop the Crusader and make 6 man Termies up to 8 with 3 Sword, 2 Hammer, 2 Halberds, Banner with Psycannon. Added Second Dread same as first and Gave Librarian Might of Titan and Dark Excommunication.
Not sure I like either one better than current list don't like giving up second Raider and like having the second Termie squad. Does well with average dice so may just stick with list and hope dice come around.
Subscribe to:
Posts (Atom)